10/19/2021 0 Comments Why Don'T They Make More Games For Mac
Even that they consider not to blame, since it wasn't a priority for them.When you purchase a PC laptop or desktop computer, you get a lot more bang for. The condition of Mac in gaming (i consider palying AAA games, because you can play other games quite well on Macs), the only to blame is Apple engineers. That is basically the lack of development of OpenGL itself.Ask for a suggestion of what computer to get, and I’ll almost certainly either tell you the MacBook Pro, or to wait, because Apple is about to update its hardware finally.Balance is crucial when you make a game app. All you need is a Firefox account.If you ask anyone who knows me, I’m probably the biggest Apple fan they know. Firefox is available on all your devices take your tabs, history and bookmarks with you. Download this browser extension to stop Facebook (and Instagram) from tracking you around the web. Read on for what I've settled on, or discuss on HN.All your favorite Google tools (like Gmail and Docs) work seamlessly in the Firefox Browser.The progress in macOS land has basically been dead since Yosemite, two years ago, and Apple’s updates to the platform have been incredibly small. This can be easily managed when you implement multiple game But recently, I realized I’d gotten tired of Apple’s attitude toward the desktop. It’s important to find a balance.
Why Don'T They Make More Games Software Engineering Department“In another sign that the company has prioritized the iPhone, Apple re-organized its software engineering department so there’s no longer a dedicated Mac operating system team.”To tell the truth, I’m a life-long Windows user that grew to be disillusioned by Microsoft after Windows Vista. Their hardware is underpowered, focusing on thinness and a gimmicky touch bar rather than power or functionality, the previous tentpoles of the Mac. The new MacBook Pros, released in late 2016, where interesting, but something of a half-hearted shrug in the direction of users: they’re okaymachines, but they sure aren’t interesting at all. On the developer side? Nothing, unless you use XCode — the same story it’s been for years.The only reason it’s still even viable as a platform for web developers at all is because of the incredible work the open source community does on the Mac toolchain (take a look at how easy it is to use Node, npm, Yarn or any of the other relatively new tools out there).Bloomberg reported in late 2016 that Apple had dismantled the Mac team, rolling it into the iOS team, and it shows. ![]() □□Meanwhile, Microsoft had licked its wounds inflicted by Windows 8, found a passionate new CEO in Satya Nadella, and started doing something interesting with Windows 10: it actually started listening, and implementing, features people wanted.I mostly ignored the Windows world until late last year when Microsoft introduced the Windows Linux Subsystem — basically a way to use a Linux terminal natively in Windows — which made me realize that development on Windows might actually be pleasant eventually. I'm out of apologia juice for defending Apple going with 4 USB-C ports on the new MacBook over a useful mix and keeping the MagSafe. I don’t know if I ever got it to work with any sense of reliability. Then there was handoff, the heralded feature that let you work on one device, then seamlessly move to another. Free pdf form filler for mac“Those complaining about Apple’s current Mac lineup are not haters, they’re lovers. I’m not a hater, I’m just tired of not being able to get a machine worth using. It brings dedicated gaming features, full OS-level VR support, color customization, a people bar for quick chat and a lot more in a free update.I watched the event with my mouth open (it was the first time I’d tuned in to any Microsoft event in years), wondering how Microsoft was suddenly shipping awesome features out of nowhere.This, and seeing all the progress Microsoft was making with the Linux subsystem, as well as Apple’s lack of any meaningful progress, made me decide to make the jump back. Gaming on Mac, which initially showed promising signs of life had started dying in 2015, since Apple hadn’t shipped any meaningful hardware bumps in years, and I was increasingly interested in Virtual Reality… but Oculus dropped support for the Mac in 2016 for the same reasons.Then, in October 2016, Microsoft unveiled the next version of Windows: Creators Update out of nowhere. As a front-end developer, I’d now consider buying a Windows machine to replace my Macbook, where I wouldn’t have in the past.”After waiting eagerly for the MacBook Pro refresh, then being utterly disappointed by what Apple actually shipped — a high-end priced laptop with poor performance — I started wondering if I could go back to Windows. This seems to be getting addressed quickly thanks to Electron apps: Slack, Nylas, Hyper and Visual Studio Code are awesome, and stand out in the Windows world for being fantastic.It might seem small, but it's a huge dealI don’t say this lightly, but Windows is back, and Microsoft is doing a great job. The HTC Vive is an incredible device, and I’m just at the start of figuring out Unity so I can actually create my own things for it.The experience hasn’t been all roses — I had forgotten drivers were a thing, and the quality of apps on Windows, while far better than I remember, is sorely lacking. I’ve got my development environment set up just the way I liked it on Mac, thanks to the Linux subsystem — everything from Jekyll to Gulp works exactly how I’d expect.I’d been worried about Microsoft’s high-density display support, since it was unusable in Windows 8 and even the original release of Windows 10, but Creator’s Update seems to be able to finally handle 4K displays without things just getting weird.On top of that? I can play recent games without the PC breaking a sweat, and I’ve started experimenting with VR. It’s not perfect, but it’s clear Microsoft is sweating the details for the first time in recent memory. I sold my 15" MacBook Pro (I now use a 12" MacBook for on-the-go productivity), and invested in building a desktop workhorse that would fit my needs and last for a long time.I’ll spare you too much detail, but if you’re interested in my build you can see what parts I ordered here - the machine is a bit of overkill, but given I want to learn how to develop for VR, it seemed to be a good balance of power and price for the long haul.Now I’ve been on Windows for about six weeks, and while I was expecting to hate it, I’ve found myself impressed. I’ll be honest, I can’t bring myself to leave Mac at work yet, because I’m not convinced there’s a good enough Windows laptop yet… but maybe that will change over time.If you’re a Mac user sitting, waiting for Apple to maybe release a real workhorse computer so you can actually do your work, stop what you’re doing and take another look at Windows.It’s awesome, and now you’ll be able to get something with incredible power for a great price that’s actually worth using. Maybe they’ll ship something awesome out of nowhere that really brings back its “productivity” play, but the company is busy trying to convince people that its ham-fisted iPad Pro is good for work.Over the coming weeks I plan to write about the great parts of Windows, how I got my development environment set up, the apps I use, and, of course, the bad parts.
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